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Best Veil Of Darkness Build?


For those of you running a VOD lord here are a few ideas to pass along…

Yes, you can and should be using it to contest objectives at the last moment and pull ‘crons out of the assault, but its primary use is to harass and annoy your opponent. Despite the risks and scatter, you should be veiling each turn, popping here and there where your opponent is weakest. You are paying the 60 points- the most expensive piece of wargear so it needs to be used. Here is my “idea” VOD lord

Necron Lord W/ Veil Of Darkness, Solar Pulse, Gaze Of Flame.

Before we get into the wargear and the why, who is the lord taking with him? Immortals of course! Warriors just fail on so many reasons so don’t even try. Deepstriking is bound to scatter and counts as moving, so if you veil with a group of warriors you have to be within 12” or less so you can rapid fire, any slight scatter could get you misshaped or out of range. IF you do mange to land dead on, you are now close enough to be assaulted, and this is bad.

Immortals give you the same number of shots only at a longer range 24” plus they are T5/S5 which means scatter is less an issue, you can land farther way and hit your opponent with shots that are stronger, and you can better handle the return fire next turn being T5 on the immortals.

So, back to the lord…

Solar pulse is there so when you have veil at lest it will be harder for your opponent to hit you next turn with his units half out or more. Denying a round of shooting will go a long way to keeping your numbers up. Don’t hesitate to pulse. Gaze of flame is there incase things go wrong with the DS- and they will at some point, so if you scatter close enough to be assaulted, and are assaulted at least it will cut down on the attacks and give you a free -1 to your opponent’s LD. This combined with T5 means you might last at least a round to then VOD away…

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1 comments: on "Best Veil Of Darkness Build?"

Behold said...

I'm against Gaze of Flame & VoD on the same lord as according to the Necron FAQ GoF only affects units in direct contact with the lord and with deep striking he should be in the center of the immortals.