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Showing posts with label Army Ideas. Show all posts
Showing posts with label Army Ideas. Show all posts

1500 Point Necrons:Now With AT

Following on from yesterday I put together another list that I think is a little more effective than the last.


HQ



Overlord w/ Warscythe - 100


Command Barge - 80


Royal Court
Cryptek Harbringer of Destruction - Solar Pulse - 55
Cryptek Harbringer of Destruction x 2 - 70




Troops


Immortals x 10 - 170


Immortals x 10 - 170


Warriors x 10 -130


Warriors x 10 - 130




Fast Attack


3 x Heavy Destroy - 180


Canoptek Scarabs x 6 - 90


Heavy Support


Doomsday Ark - 175


Canoptek Spyder x 3 - 150


1500




More Anti Tank, which a few people rightly pointed out on my last list, has been added. 


Let me know what you think of this one in the comments section.


One thing I shall address also is people getting confused over the Crypteks abilities. Yes I can take more than one of the same Harbringer, in this case of Destruction, it states that I cannot repeat unique wargear options from that type. As I have shown in my list I have three Harbringers of Destruction but only one has Solar Pulse, this is an example of what it means. Before people start telling others there wrong on various blogs please read the rules haha. 


Thanks,


Warflake Out
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Necron Sample Armies

Pulled from Games Workshops What's New Today.


Making a 1,000 Necron army is very quick and easy. A couple of boxes of Necron Warriors make the core of the army, while the Immortals provide some heavier firepower. The Lychguard and the Overlord provide your army with some much-needed close combat crunch, while the Doomsday Ark is just plain terrifying. With this force you have weapons to deal with pretty much every situation.




At 1500 points you can field quite a terrifying number of Necrons. In this force I opted for more guns and less combat with the intention of pureeing my enemies with heavy firepower before they even got near me. The combination of Deathmarks, Immortals and Necron Warriors will make a real mess of enemy troops, while the Monoliths and the Annihilation Barges can deal with tanks and heavy infantry.


Thanks,


Warflake Out
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Learning Your Army


Few things are more exiting in 40K then the first time you take out your new army for a spin on the table. Weeks, or perhaps even months of painting and converting, time, and money all coming to fruition. You set up, everything looks great, and then you get destroyed on the table suddenly casting doubt on your army choice and the time spent completing it. What just happened, did I just make a huge mistake?

In this article I want to give you some advice for starting a new army for both new players out there to 40K, and my fellow long time players who have been playing the same army over and over again for years. Both of you are in the same spot- there is a learning curve for your new army regardless of past experience!

I’m going to pick a number that has been working for me- the first twenty or so games with your new army really don’t “count”. Treat them entirely as a learning experience rather than a win/loss situation. Of course you should be thinking of every game as this…

Twenty games over various missions gives you some idea of what is going to work, and how your army works together. Just learning and remembering the abilities of each unit is so important. Be a bit forgiving with yourself- how can you plan on a tactical level when part of your mind is distracting trying to remember ballistics skills, psychic powers, and armor saves?

Make up an army sheet for each unit listing their stats/abilities, and put it at the edge of the table. Make any notes of stuff you have to do in a certain order- like casting Eldar powers at the start of your movement phase, or if your hive tyrant gets a shot at regenerating a wound.

As you become more proficient with your army and what it can do on the table over paper then you can move on to worrying about winning and losing games. Don’t be so hard on yourself, and remember- the first twenty games don’t count!

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