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Showing posts with label Castle Tactics. Show all posts
Showing posts with label Castle Tactics. Show all posts

Necron Core Tactics


So here is what is going on in this picture RE Necron tactics Vs. Brother Captain James- of course this game never took place as the 6th company can’t report back loosing to Necrons…

Deployment was spearhead objectives- notice the placement of my monolith and the Deceiver which is hidden behind the rocks next to the silver BOLS token. BC James played it smart ignoring my monolith as popular internet wisdom dictates and focused on the warriors of which the closest one was 18” from the ‘lith for portal tricks if I needed another WBB roll. To the sides and back were the destroyers which first tareted the speeders in the list, then the razorbacks/rhinos, and then the dreads- just to immobilize them being AV 12.

Warriors just held the three objectives on my side and the monolith then moved up and parked on a 4th- I gave up on the one James held on his side of the table. Want to get to the objectives and my Necron core to phase me out- have to pass by the monolith & C’Tan while taking destroyer shots before eating a turn or two of rapid firing warriors.

My nightmare shroud lord? Had to feed him to a ten strong terminator squad to slow them down so I could get in two turn of rapid fire and destroyer shots on them taking them out.
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Necron Wall Tactics


Here is a pic from the recent Battle For Salvation tourney where I went 3 for 3 with my Necron list showing the idea of wall tactics flawlessly. The idea is to use the monolith as a “capstone” in the center of the table and to then use your opponent’s vehicles or drop pods, in this case pods, to build a wall in front of your Necron core. I’m also using terrain, in the case of the pic the tower to the left, to further extend the wall. By NOT destroying the drop pods my opponent can’t roll vehicles up through them and I’m getting cover saves from his incoming shots. Not having any AP1/2/3 shots of my own I don’t have to worry about cover saves on the marines. It also allows for a nice funnel for my lord and C’Tan to assault. Think hot gates in action, where in the case of this pic forty nine Necrons held off eighty marines- almost a battle company! THAT is the power of the Star Gods!
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Necron Castle Tactics


If the opportunity presents itself castling is a powerful tactic in the Necron playbook as it allows you to bring the massed firepower of your warriors and destroyers on one part of your opponent’s army while only having to face half of his army in return. All of it depends on deployment and the relative speed of your opponent’s army- foot, hybrid, or all mech.

Here is an example of castling in action from a recent game: Mission is annihilation my opponent goes first and spreads himself out on the table, not a bad idea as it allows his scatter lasers to cover all over the table. However, on the right and center he has guardians on foot, along with an avatar to the far right, and a wraithlord to the left. Wave serpents and warp spiders to the center and side.

For my deployment I cluster up to the far right so my entire army is taking on the wave serpent and wraitlord- which I can throw wounds on with no problem thanks to the gauss weapons, effectively turning him into a space marine with a 3+ save- easy kill point.

The other wave serpent and warp spider will be on my phalanx in a turn or two, but the avatar and pretty much all the guardians are out of the game till later at best. Taking advantage of this deployment meant my full army vs. half an army.

The key here is that after your opponent has deployed (assuming they go first) take a moment to really look at their deployment for any mistakes or points that you can exploit.

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