As soon as i began reading your tactics about placing warriors and the deciever in defense, forcing the enemy to run through the deciever my win percentage began to increase significantly. The look on my opponents face after he kills my warriors defending the point only to have another 20 come on to rapid fire is unbelievable.
I do however have to seperate questions:
1. With the recent FAQ involving multiple combats could pariahs as a defensive unit become more viable.
Say when your opponent charges your warriors or scarabs (if you had them in defense for some strange reason) could you then counter charge him with the pariahs, with him only being allowed to attack the warriors instead of the pariahs. This would really help with the initiative of pariahs meaning they don't get to fight back.
Was just thinking of ways to fight a large terminator based force without specialising to counter it. What are your thoughts on this?
2. How do you play your monoliths? Do you place them on the board or deepstrike, as i'm having terrible luck with both, in the last two games i fielded them, two blew up in the first turn of one game, and in the second game, one was destroyed and another became immobolised in the first turn.
Yet when i deep strike i regularly get a deepstrike misshap due to the sheer size of the monolith meaning it can hit scenery on a 7 inch scatter in many places of the board.
Don't get me wrong, theyre damn amazing when they get to do something, but atm i just can't get them to make up their points due to their sheer size denying them obscurred target.
Can youg ive any advice towards defending my monoliths? All other tactics for them are proving sound.
You could do that with the Pariahs, but their limitations come back to numbers and points. To generate enough attack with hits and wounds you will need the full unit size of ten and this cuts into the rest of your army for warriors and destroyers along with not boosting your phase out number. And seeing all those warscythes a good opponent will down them with some shots first- even with T5 they only get a 3+ save so they die like “marines”. Better to soften up a termie units with rapid fire and then a Deceiver charge.
Not to say it won’t work, and you are thinking in the right direction on how to leverage the most out of ‘crons with the rules, but I think you have to ask yourself based on the armies you face at your gaming club or local tournies/friends when would the situation come up vs. how/if would it cripple the rest of your army with the points invested in pariahs.
With the monolith deepstrike you should only be loosing them if the go off the table, landing in terrain is ok, and if you scatter into other models they just move out of the way.
Tactically I always deploy the monolith in seize ground, better to have it on the table for the portal/WBB augmentation to keep my destroyers alive who sweep units off objectives for my warriors to then advance and take. Sure the monolith eats las cannons and can go down, but it is hit or miss playing one 1-2 vehicles (monoliths) on the table when every army is gearing up with melta and las spam to take on mech. If I can get it behind terrain for the cover save then great, although this is rare, otherwise it is a shield for my guys by blocking LOS.
Seize ground and annihilation I deep strike it, both to contest the objective, and to keep it off the table denying a kill point as long as I can since it can’t really hide for annihilation.